Origin Rig Setup in Maya 2022

Origin Rig System Explained

In this blogpost I will try to explain how to setup the origin rig system in Maya 2022. The new falloff nodes combined with the offsetParentMatrix attribute allow this system to function. I believe that with Maya 2022, Autodesk has started taking rigging in Maya into a new direction.

Overall Look At My Arm Rig Setup

In the following video, I explain the idea of origin rig setup using the my arm rig.

Basics Of Origin Rig Setup

In the following video I demonstrate how you can setup your own origin rig system.

Adding skinCluster on Origin Rig Setup

In the following video I demonstrate how to add a skinCluster and define a rest pose for the skinCluster deformations.

Suggestion For Simplifying The offsetParentMatrix System

In the next video I have some suggestions for Maya devs that could simplify the origin rig setup

Here is an image presented in the video for a reference…

Useful Links Mentioned In The Videos

My 2018 video on the concept of Pre-matrix using my own C++ node

Mathias Røyrvik‘s videos on setting up the falloff nodes
http://saihtam.com/posts/maya-2022-falloff/

The inspiration behind the setup I’ve explained comes from Voodoo and Matt Derksen. Check out the videos from Matt to see the magic of Voodoo.
https://vimeo.com/mattderksen

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Pranay Meher

Full time cg/vfx artist / part time traveller, photographer and hobbyist

Hi, I’m Pranay. Welcome to my website. This is my space where I share my travel stories, my musical progress, photographs and some CG/VFX related stuff.

Pranay Meher

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