In this blogpost I will try to explain how to setup the origin rig system in Maya 2022. The new falloff nodes combined with the offsetParentMatrix attribute allow this system to function. I believe that with Maya 2022, Autodesk has started taking rigging in Maya into a new direction.
In the following video, I explain the idea of origin rig setup using the my arm rig.
In the following video I demonstrate how you can setup your own origin rig system.
In the following video I demonstrate how to add a skinCluster and define a rest pose for the skinCluster deformations.
In the next video I have some suggestions for Maya devs that could simplify the origin rig setup
Here is an image presented in the video for a reference…
My 2018 video on the concept of Pre-matrix using my own C++ node
Mathias Røyrvik‘s videos on setting up the falloff nodes
http://saihtam.com/posts/maya-2022-falloff/
The inspiration behind the setup I’ve explained comes from Voodoo and Matt Derksen. Check out the videos from Matt to see the magic of Voodoo.
https://vimeo.com/mattderksen
Hi, I’m Pranay. Welcome to my website. This is my space where I share my travel stories, my musical progress, photographs and some CG/VFX related stuff.
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