In this blogpost I will try to explain how to setup the origin rig system in Maya 2022. The new falloff nodes combined with the offsetParentMatrix attribute allow this system to function. I believe that with Maya 2022, Autodesk has started taking rigging in Maya into a new direction.
In the following video, I explain the idea of origin rig setup using the my arm rig.
In the following video I demonstrate how you can setup your own origin rig system.
In the following video I demonstrate how to add a skinCluster and define a rest pose for the skinCluster deformations.
In the next video I have some suggestions for Maya devs that could simplify the origin rig setup
Here is an image presented in the video for a reference…
My 2018 video on the concept of Pre-matrix using my own C++ node
Mathias Røyrvik‘s videos on setting up the falloff nodes
The inspiration behind the setup I’ve explained comes from Voodoo and Matt Derksen. Check out the videos from Matt to see the magic of Voodoo.
Hi, I’m Pranay. Welcome to my website. This is my space where I share my travel stories, my musical progress, photographs and some CG/VFX related stuff.